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1. Returning from a long break,,,,, question about griefers - in EVE General Discussion [original thread]
Jill Chastot wrote: Have you seen the undock of Jita? thats a pretty good reason for bumping to not damage ships haha Also in regards to flagging how do you determine who "agressed" who? Does it invoke a concord response for agression? Is it a...
- by Martinius Tiberius - at 2014.01.09 22:00:00
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2. Returning from a long break,,,,, question about griefers - in EVE General Discussion [original thread]
So as a new char, I bet there's a lot I don't know yet - but this thread is very interesting. One one hand I like the fact the all areas of space are dangerous, on the other some things stand out as strange: - why ship/structure bumping do not en...
- by Martinius Tiberius - at 2014.01.09 20:48:00
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3. Effective HP - in EVE New Citizens Q&A [original thread]
Thanks, EFT makes sense to me, learning to use it, Pyfa is new, I should check it out.
- by Martinius Tiberius - at 2013.10.22 02:55:00
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4. Effective HP - in EVE New Citizens Q&A [original thread]
Thank you all very much - the pieces are falling into places for me. And what is Pyfa?
- by Martinius Tiberius - at 2013.10.22 02:42:00
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5. Effective HP - in EVE New Citizens Q&A [original thread]
Lord Battlestar wrote: Effective hitpoints are essentially the overall hitpoints of your ship including the resistances of your shields, hull, and armor combined. Essentially EHP says how much theoretical damage it would take to destroy your s...
- by Martinius Tiberius - at 2013.10.21 04:31:00
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6. Effective HP - in EVE New Citizens Q&A [original thread]
Question about Effective HP. In EFT, and in space I can verify Shield, Armor, Structure, but where do the EHP come from? I never aid attention but realized that my assumptions are incorrect. Is there a number in EFT that shows how the total EHP i...
- by Martinius Tiberius - at 2013.10.21 03:23:00
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7. ships weapons & modules visible in space?... - in EVE New Citizens Q&A [original thread]
This picture of turrets is fantastic, i can recofnize the looks indeed. Thank you all, something new to learn everyday.
- by Martinius Tiberius - at 2013.09.08 14:40:00
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8. ships weapons & modules visible in space?... - in EVE New Citizens Q&A [original thread]
Thank you, it kind off makes sense, especially with non-weapons.
- by Martinius Tiberius - at 2013.09.07 18:50:00
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9. ships weapons & modules visible in space?... - in EVE New Citizens Q&A [original thread]
And here is the more specific question - I am playing with fitting 4 missile launchers, yet the hip in hangar and space has 8 visible (Kestrel, 3 turrets on top, 3 on bottom and 2x1 on each side). Shouldn't the ship show ONLY the number of turrets...
- by Martinius Tiberius - at 2013.09.07 17:42:00
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10. ships weapons & modules visible in space?... - in EVE New Citizens Q&A [original thread]
Where do you see these? I only see a few of them, turrets & launchers, Effects, under the Display & Graphics menu/Effects.
- by Martinius Tiberius - at 2013.09.07 17:38:00
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11. modules in the Fitting window do not show the orange label for TI or TII - in EVE New Citizens Q&A [original thread]
Hotaru Himura wrote: I just hopped on to check, and it appears that it is in fact normal. I checked a few of my ships, just to make sure and with/without charges in the turrets/bays. You are solving my mysteries! Great, I kept thinking that...
- by Martinius Tiberius - at 2013.09.07 04:30:00
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12. ships weapons & modules visible in space?... - in EVE New Citizens Q&A [original thread]
Hotaru Himura wrote: So I take it you can see the modules now? If so, awesome. I helped. If not, well... I didn't help. xD You certainly did, much appreciated, I will need to add/remove some more and pay more attention now - thanks!
- by Martinius Tiberius - at 2013.09.07 04:14:00
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13. modules in the Fitting window do not show the orange label for TI or TII - in EVE New Citizens Q&A [original thread]
Something that I just realized, when I add modules in the Fitting window, they do not show whether they are TI or TII. In the Inventory and Cargo, etc. all look good, but once I slap them on a ship I can see the icon but not the orange lever indic...
- by Martinius Tiberius - at 2013.09.07 04:13:00
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14. ships weapons & modules visible in space?... - in EVE New Citizens Q&A [original thread]
All Effects are checked on (turrets, effects, etc.), under Content Settings all are on High, but Anti-Aliasing was Off, I changed it to on. Trying now... I guess I can see turrets, I must be blind or just not recognizing the difference before and...
- by Martinius Tiberius - at 2013.09.07 04:07:00
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15. ships weapons & modules visible in space?... - in EVE New Citizens Q&A [original thread]
Thank you, will try it shortly.[*]
- by Martinius Tiberius - at 2013.09.07 03:42:00
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16. ships weapons & modules visible in space?... - in EVE New Citizens Q&A [original thread]
I believe they are mostly on high, including the captain quorters. Not by my pc now, and i apologize for typos, using my phone. Ane specific setting i should look for?
- by Martinius Tiberius - at 2013.09.07 03:03:00
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17. ships weapons & modules visible in space?... - in EVE New Citizens Q&A [original thread]
Hi fellow adventurers. I will make it short and to the point - don't ships without any modules and weapons look the same in space? In other words, in a close view in space i don't she any of tje modules changing on the hull or wings. Am i just not...
- by Martinius Tiberius - at 2013.09.07 02:47:00
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